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Class
VSTGLEditor
Shared contexts?
Implement simple Mouse class (so we can hide and show the cursor, mainly).
Test key events.
Member
VSTGLEditor::onGLKeyDown
(const VstKeyCode &key)
test whether the key mapping's correct.
Member
VSTGLEditor::onGLKeyUp
(const VstKeyCode &key)
test whether the key mapping's correct.
Member
VSTGLEditor::setParameter
(int index, float value)
Is it really necessary to have this in
VSTGLEditor
?
Member
VSTGLEditor::pixels
Should make this cross-platform, and allow subclasses to set it(?).
Generated on Mon Aug 7 19:03:50 2006 for VSTGL by
1.4.5