A game made with Yann Seznec for an interactive keynote we did for BFI Video Games Day 2018. Using 2 microphones, players score points by shouting when the game tells them to shout, and lose points if they shout when it tells them to whisper.
As the talk is all about game design and the potentially large effect that small changes can have on a game, the game's designed so we can add and remove various elements on the fly (e.g. animation, screenshake, input schemes...).
We repeated the talk/game at Continue Edinburgh in 2018.