I've just uploaded v1.01 of So Many Jagged Shards. Barring any bug fixes, this will be the final version. I did have plans for a lot more (see ToDo.txt) but I came to the conclusion that adding more stuff was really just an attempt to distract from the fact that the central mechanic isn't quite strong enough to sustain the game.
So this is the final version. The game can feel a bit empty at times, and the narrower corridors can be frustrating if you haven't quite mastered the controls, but I think there's still a bunch of interesting things going on in it. There's a character editor which saves characters as svg files, together with an unlimited version of the editor which unlocks after you've completed the game once. I'm really proud of the sound, which incorporates a synth based on my Brush Strokes VST plugin, 2 granulators, a delay, a bank of 8 tuned comb filters, a tanh-based distortion and a simple polyphonic wavetable synth. There's 5 different final levels, chosen according to how you've played up to that point. There's also a special alternate level which happens when you do something (I did want to do more of those). And of course the whole game is rendered as flat-shaded triangles, which I still think is really cool :)