Just a quick note to say I've released two new things in the past couple of weeks (I guess the start of a new year makes me more productive than usual?):
Leaving Hungry Waters is a short series of procedurally-generated snapshots about the sea. It's the first time I've worked with video, and I definitely want to do more interactive video stuff (also optimise my video code; the game's overlapping three 720p videos are remarkably CPU-intensive).
GrainSketch is a kind of granular sketching tool, and the first purely utilitarian thing I've made in years. You can do interesting things with it, but it probably would benefit from being part of a more comprehensive drawing package.