A simple audiovisual instrument. Uses NURBS for the visuals, and a physically-modelled string for the audio. The audiovisual instruments' attributes are typically mapped to multiple parameters, so explaining what does what would take up a prohibitively large amount of text. The best way to understand what's going on is to play with them (bearing in mind that some parameters will react to rate-of-change type motions).
slider1 SFFloat (input)
slider2 SFFloat (input)
slider3 SFFloat (input)
<?xml version="1.0" encoding="utf-8"?> <!DOCTYPE X3D> <X3D profile="Full"> <Scene> <NavigationInfo type="ANY"/> <Transform translation="0.0 0.0 -6.0"> <Jiko DEF="bob"/> </Transform> </Scene> </X3D>