So Many Jagged Shards(v1.02)
An abstract game about squeezing through awkward spaces and gradually gaining the ability to manipulate those spaces to your advantage. Originally developed for the 2013 7DRL compo.
Procedurally generated levels, an svg character editor, a unique sound synthesis engine, and 5 different final levels to encounter (chosen according to how you've played up to that point).
I did a Let's Play/Developer Commentary of the game here.