This page lists some of the games I've written. They're in chronological order (newest to oldest), and apart from the very earliest ones, the code is released under the GPL, with any graphic and sound files released under the Creative Commons Sampling Plus license.
You can find some more games at my record label.
The Lair of Fungal Wonder
v1.01
My entry to Ludum Dare 18. A sidescrolling shooter/non-shooter inspired by Jeff Vandermeer's Ambergris. See it on the LD site here, and my journal here. You can see two videos of the game here and here (warning: spoilers).
Download for Windows (6.52MB)
Download for Linux/source code (9.43MB)
Download for OSX (universal binary) (12.7MB)
Labyrinth
v1.00
A labyrinth of images. The aim is to find the exit.
NOTE: The game starts in fullscreen by default. The only way to quit is to find the exit. If you are not confident you will be able to find the exit, make sure you are familiar with your OS's keyboard shortcuts before playing.
2nd note: The game uses a lot of large textures and shaders, so you'd be advised not to play if you've an old/underpowered graphics card.
Download for Windows (34.6MB)
Download for Linux/source code (35.1MB)
Download for OSX (universal binary) (39.5MB)
Luciente's War
v1.00
A game made for The Games Collective's S.C.U.M. Pageant. Based heavily on Marge Piercy's novel 'Woman on the Edge of Time'. The aim is to bring about the utopian future by killing the doctors and nurses in running the mental institution you're stuck in, in the present. Here's the forum thread for it.
Download for Windows (8.75MB)
Download for Linux/source code (14.7MB)
Download for OSX (universal binary) (17.7MB)
The Lost Hebrides
v1.02
My entry to Ludum Dare 17. A take on the Weird Worlds/Strange Adventures in Infinite Space formula, set in the Hebrides. Find your way to the enchanted isles in the West to get the flower that will save your father's life, and do it within 7 days. See it on the LD site here, and my journal here.
Download for Windows (6.58MB)
Download for Linux/source code (10.7MB)
Download for OSX (universal binary) (13.8MB)
Tile Massacre SHMUP
v1.01
My entry to for the TIGSource Assemblee competition. All the graphics and sounds were donated by other people in the first part of the competition (see readme for credits) - all the code is mine. Here's the game's thread.
Essentially 2 games in 1. First you have to create a level by shooting tiles that fall from the top of the screen, then you have to play through that level, avoiding (or killing) the skeletons. The difficulty of the second part is dependent on how you played the first part, with a higher score being awarded for harder levels.
Download for Windows (6.47MB)
Download for Linux/source code (6.69MB)
Download for OSX (universal binary) (9.75MB)
For Queen and Country
v1.00
My entry to Ludum Dare 16. A turn-based four person strategy game. The aim is to explore the island while doing your best to prevent the other players from doing the same. See it on the LD site here, and my journal here.
Download for Windows (4.27MB)
Download for Linux/source code (6.24MB)
Download for OSX (universal binary) (8.62MB)
The Future Will Only Be Dystopian If Capitalism Remains Undefeated
v1.00
A game about the future, and the necessity of being able to conceive of an alternative to the present.
Download for Windows (5.31MB)
Download for Linux/source code (8.84MB)
Download for OSX (universal binary) (10.4MB)
Caverns of Light
v1.02
My entry to Ludum Dare 15. A puzzle platformer thing. Connect the lamps to the light boxes via right-angled reflectors. See it on the LD site here, and my journal here.
Download for Windows (4.70MB)
Download for Linux/source code (6.10MB)
Download for OSX (universal binary) (8.49MB)
Plort
v0.10
A graphical roguelike. The world has stopped spinning and you have been tasked with travelling down to the core to start it up again. Still in development, but fully playable.
Download for Windows (777kB)
Download for Linux/source code (3.51MB)
Download for OSX (universal binary) (2.95MB)
Die, you Stupid Hurdlers!
v1.00
My entry to Ludum Dare 14. You play the part of a wall (of doom), trying to crush Hurdlers. The aim is to slow the hurdlers down enough that you can catch up to them and crush them. You can see my Ludum Dare journal here.
Download for Windows (3.31MB)
Download for Linux/source code (5.06MB)
Download for OSX (universal binary) (7.64MB)
Stop Killing Each Other!
v1.00
A game where - instead of killing everything that moves - the aim is to stop people killing each other by placing walls in the way of their bullets.
Download for Windows (3.10MB)
Download for Linux/source code (3.28MB)
Download for OSX (universal binary) (6.70MB)
Space Archer
v1.00
Space Archer is a simple two player (one computer) turn-based strategy game based roughly (very roughly) on the fictional game 'The Day of Sagittarius III' in the anime 'The Melancholy of Suzumiya Haruhi'. You can think of it as a kind of version of battleships in space. The aim is to destroy the enemy's main ship, but first you have to find out where it is.
Download for Windows (432kB)
Attack of the Killer Zombie Space Mutants
v1.00
A simple survival game, the aim of which is to survive as long as you can (and thus get the high score). The first game I ever wrote, it's also known in some countries as Attack of the Killer Cabbage-heads. (Delphi)
Download for Windows (397kB)












